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WHATS.NEW
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1992-06-11
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4KB
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80 lines
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│ ╞══╕╞══╕╒══╕ ╞══╕╒══╕╕ ╕│ │
│ │ ││ │╘══╕ │ ││ ││ ││ ver 1.1 │
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│ ──── ─ ───────────── ───── ▀███▀▄███▀▄▀▀ │
└─────────────────────────────────────────────────────┘
Written by: James Fair
Compiled in Turbo Pascal v5.5
What's new file for BBSBowl v1.1
───────────────────────────
RA/QBBS/RBBS - Spitfire - PCB12.x
PCB14.x - Wildcat v2.x - Wildcat3.x
───────────────────────────
(c)Copyright 1991,1992
╔════════════════════════════════════════════════════════════════════════╗
║ ■ BBS Bowl ver1.1 Updates and bug fixes ■ ║
╚════════════════════════════════════════════════════════════════════════╝
*** Warning **************************************************************
** You must run the new Bowlcfg.exe again in order for ver1.1 to work **
** properly due to a new sysop configurable option written to the new **
** bbsbowl.cfg. So just be sure to run it and answer all questions... **
**************************************************************************
(1) Had some problems with the file structure with Wildcat 3.x Door.sys
file. Mostly for local play. FIXED. If you continue to have a problem
with door.sys please let me know. You may use a converter and create
a dorinfo1.def and tell bowlcfg to use the "[1] QBBS/RA/RBBS" doortype.
(2) Had a problem with the ANSI bulletin for some Board Types. It would
not type out the entire file. Forced ANSI code not to exceed 255
characters in length and forced carriage return. Should fix for all
BBS types.
(3) Had a small bug in the Practice Rolls under the Instruction part of
the introduction. Sometimes would not roll ball or knock pins down
correctly. This would happen only after a gutter ball. FIXED.
(4) Had overlooked the Delay rate for 14400 connects. Added 14400 in the
baud rate selection for Delay rates.
(5) Added Sysop Configurable "Straight Roll" key. Sysop may enable a feature
to allow the "5" key to roll a straight ball. Must Run Bowlcfg.exe!!
(6) Major oversight on my part for 10th frame scoring. Would add spares
and/or strikes in 11th and 12th frame to final score. Ooops.. Special
thanks to Sam Wyatt for catching that one! FIXED.
(7) Had some cosmetic changes in a few screens.
(8) Made some changes on the pin action for some spare shots as well as first
rolls. Believe me, I don't think we'll see any 300 games! Yes a 300 game
is possible but you'll have to get pretty lucky!
You could throw a good strike ball and get a lot of tough splits. Re-did
pin action on those first throws so splits are more rare on a good roll.
You will still get a few but not as often.
(9) Enhanced Make-up day structure. That is, when you went to play make-up
days, it would ask for the day and then repaint entire screen and Re-
Present you with the opening options (S-start, H-high scores, Q-quit,
and I-instructions) forcing you to hit "S" to start the make-up game.
Now only repaints the scoreboard and alley, and then the user information
area speeding up the make-up day process. Also would always reset Comments
to "ON". In version 1.1 it remembers and resets your Comments On/Off to
setting from previous game.
(10) Added support for up to 99 players in the registered version.
Hope you enjoy the Game.
Thanks...James Fair